![]() ![]() I played Wipeout HD and compared to GX its like going for a walk after a rollercoaster ride.Įasily this generation's best racer, and this expansion makes it X10 more awesome. I'm not saying that its a better game, or that the levels are better designed but there is no way that its tracks are "easier" to navigate than Wipeout, with or without opponents. Then you can understand why F-Zero GX is known to most people as one of the hardest games for the past generation along with Ninja Gaiden. Add to that the 29 CPU opponents who are more aggressive (sometimes unfair) and there are no weapons to use against them (the only way to kill someone is to throw him out of the road or to hit him hard with your own car which is risky). One slight mistake and you are off the road because for their most part, most tracks have no barriers. It needs precision and fast reflexes to pass the dangerous parts at full speeds. The twisted level design makes it easy to get off the road and it forces you to slow down and lose your rank. The harder modes in GX are next to impossible unless you have some experience from F-Zero X or if you use some cheating techniques. Have you played it though? Well i have to assure you that this game needs more skill to go through on normal mode than any wipeout on its hardest, faster modes. To Mechacide: You said you saw some videos of F-Zero GX. And the new menu look is awesome, way better than HD's.Īnd I can use the extra lifespan it's giving WipEout to work towards that Platinum trophy at the same time ^^ That said, the expansion itself is excellent, and the new tracks compare favorably to the old ones, and all of the new modes are great fun. One of the new tracks does introduce a (single) branch route, which is something, but it's not playable outside of Zone etc. (though at least it exists, which is more than I can say for F-Zero on Wii ) This is my biggest complaint with the game as well._. The tracks look really nice, but the track layout designs themselves are uninspired next to F-Zero (GX). sections with top/bottom routes which, even after joining, you can switch between via falling/jumps. track features like dirt sections, vertical poles, mini jump ramps, mines and lasers. sections requiring repeated quick side-shifting left and right. ![]() tracks that repeatedly branch into 3 routes and rejoin. the sections with sharp 180 degree turns. the long full-360-degree pipes, ridden both inside and outside. You still won't get the ~10 second midair jump sections of "Aeropolis: Dragon Slopes" and "Port Town: Aero Dive". ![]()
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